![]() And something that connects with with character, even if they’re quite outlandish, right. But I’d always wanted to have a scale to them that felt big and elegant, and sort of have a beauty within them, but have a sort of cinematic quality to them. I’ve done several video game commercials, and I always want them to feel, not all of them. Can you talk about what that experience was like with such a big property like this? And, you know, the same respect has been given to everyone that comes into the story and hopefully that continues. So I’m very proud of the way that’s come out. ![]() So, but I’m glad you guys saw the first 12 minutes. There’s still this little sort of thing in me like, movie isn’t out yet. I mean, that hat, it might work fine in a video game but when it’s in reality, it was tricky. I knew new audiences weren’t going to know what Kung Lao’s hat should look like, but I knew there were a lot of people out there who were Kung Lao fans who knew that that thing had to be right. And most of those decisions were because of the fans. It was wonderful! I was really, really happy. I’m really, really relieved and really pleased that everyone responded to the things that I was hoping people would respond to. It’s why we did 10 prototypes of the thing how Scorpion looks really matters. How that hat looks really, really matters. McQuoid: Relief! Relief that all the theoretical discussions, all the stuff that we talked about, Me yammering on to everyone saying, No guys, this little tiny thing here really, really matters. What was your initial reaction to see that the trailer has already broken records for the most-watched rated R trailer of all time?
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