![]() 2, two battle theme arrangements for Tales of VS., and a diverse selection for Tales of the World: Radiant Mythology 2. Following this success, he had guest roles in several subsequent scores in the series, handling the opening and ending themes for Tales of Fandom Vol. He selected two discs of the most accomplished music from the score for the soundtrack release, restoring many of the pieces that were altered in the game. The artist nevertheless reflected his versatility once more with deviations in ethnic, jazz, rock, electronic, and J-Pop music, willing to write in any genre when motivated. He developed a colourful orchestral sound on the project and recorded the scores with the New Japan Philharmonic Orchestra and various session musicians. ![]() Given the unique scenario of the game, Shiina decided to express his individuality on the project, rather than imitate past Tales scores. In 2005, Shiina’s music became known to a much wider audience when his soundtrack for the internally developed RPG Tales of Legendia was released. Between such projects, he made guest contributions to Ace Combat 3, MotoGP3, and Klonoa 2, including some experiments with electronic music design. Driller: Drill Land’s “My World, Our World”, that were sometimes even integrated with the main gameplay. Among his innovations were to offer light-hearted vocal themes, such as Mr. ![]() With the various sequels and console adaptations to the game, Shiina was able to offer more exuberant scores, having felt more creatively assured and technologically liberated. Yet the final soundtrack turned out to be a big hit. Many of them almost didn’t make it into the final product, since they were deemed unfit for a puzzle game. ![]() Showing off his personality, he offered an off-the-wall pop-influenced soundtrack that intentionally contrasted with the visuals for the game. Driller, originally intended to be a sequel to the Dig Dug series. The experience of using Namco’s old trackers felt more like computer programming than composing for Shiina, but still taught him valuable skills.In 1999, Shiina made his breakthrough with Mr. He first gained experience on arcade projects such as Hammer Champ, World Stadium ‘98EX, and Quick & Crash. Shiina gained experience in composition and sound design for games during his initial years at Namco. He was extremely grateful for the employment and intended to make the best use of the opportunity. After being recruited, he quickly polished up his knowledge about video games and their music. Shiina was surprised to pass the interview and learned that he had been taken on for his personality, not his skills. He nevertheless desperately applied to the sound team of Namco, realising it was his last chance. Feeling devastated, the artist learned that only game companies were still recruiting after this unsuccessful period, even though he had never found video games interesting. Shiina struggled to find a job after finishing school and unsuccessfully applied to nearly 50 positions in the food, banking, jewelry, and clothing industries. He nevertheless such activities with various sports and didn’t seriously consider pursuing a musical career. Born on in Kanagawa, Shiina was taught the electone organ from a young age and soon developed a passion for music – writing both pop songs and Metallica covers with a band in high school. Masaru Shiina, better known as Go Shiina, is a versatile video game composer at Namco Bandai Games.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |